Garou Strength & Weaknesses
Garou Weaknesses
Rule of thumb on any heightened senses for characters: Mortals can hear at 5 meters for normal talking, smell for 2 meters, see detail for 5 meters in line of site Normal supernaturals can hear for 10 meters, smell for 5-8 meter and see detail for 10 meters in line of sight. Heightened senses go to hear at 15-20 meters, smell to 10 meters, and sight to 15 meters, but you must bump down another sense. Example: Ethan lost sight in one eye: He now has vision at barely 5 meters, but gained better hearing which is now at 15 meters. (please see below paragraph) This covers both a strength and balanced weakness. |
** Note that the acute
hearing and acute sense of smell are conscious
actions. For example, a werewolf must specifically be concentrating on listening to a conversation across a room to hear the details or to pick up a faint smell. It is suggested that a player make a dice roll to determine if they succeed or not, since a room could be too noisy even for acute hearing or there could be too many scents in an area.