Avatar Render Weight
The Render Weight of
an avatar, prim, or any mesh object represents the amount of
work your computer must do in order to display an avatar or
object. It does not affect land impact, but high render weight
values may result in low visual performance on some computers.
The Second Life™ viewer has three zones for avatar render
weight, green, yellow and red. I have not found an
official document that defines the render weights for the green,
yellow, and red zones but after experimenting a bit green is
about 0 - 15,000, yellow about 15,000 - 40,000, and red above
40,000. A couple scripts in Dark Radiance monitor all
avatar resources, render weight is one of the resources
monitored, in addition to script count, script time, script
memory, and avatar height.
Most avatars will find it very difficult to be in the green zone and or the yellow zone of the calculated render weight. The scripts at a Dark Radiance will present your avatar with a dialog if you avatar has a render weight over 70,000. This is over 30,000 points into the red zone, so it seem fairly reasonable. I wrote this script to make people aware that their avatar could be causing lag on their and other's computers. If I get enough complaints I will turn this feature off, but I hope that people find it useful. BTW, my avatar typically has a render weight between 28,000 and about 56,000 depending on my outfit. If all avatars reduced their render weight to reasonable levels, Second Life™ would have less lag. Here are some suggestions to reduce your avatars render weight (taken from the "Render weight best practices for Second Life" on Avataric).
For in-depth information on render weight and some articles see the following we resources: http://wiki.secondlife.com/wiki/Avatar_Rendering_Cost http://wiki.secondlife.com/wiki/Mesh/Rendering_weight https://avataric.wordpress.com/2015/02/27/render-weight-basics-for-second-life/ https://avataric.wordpress.com/2015/02/09/render-weight-best-practices-for-second-life/ |